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Courts of Fate and Fables
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Devlog
DevLog #6 - One Midnight Gone!
March 10, 2026
by
Bread
By one midnight gone, I mean we're reaching the end of the quarter. And what better way to end the quarter than having the devlog be talking about the playtest done today (as of the time of writing th...
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DevLog #5 - Reframing and Reworks
March 09, 2026
by
Bread
Starting off the post with a Spongebob meme yet again. Hey gamers. I'm back with updates, big and small. Not only am I going to be talk about ghost cops, the Officers of the Spectral Agency, but also...
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DevLog #4 - Reining it In
February 26, 2026
by
Bread
Hey gamers! I'm back. Okay, this might actually be the shortest devlog for real this time! Promise. Not just typing more words to add to the word count or anything, haha. Anyways,this log is pretty mu...
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DevLog #3 - Rules of Three
February 15, 2026
by
Bread
Dusk v1.1 Playtest Hey gamers! This is officially the third devlog post for Dusk. There isn't too much to update on at the moment, so this will be a smaller post compared to the other ones so far haha...
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DevLog #2 - Into the Woods
February 06, 2026
by
Bread
Dusk Playtest Hello gamers. Much has happened in the past couple weeks. Last week I attended a board game playtest session at Snakes & Lattes, and I hope that I can continue to consistently attend the...
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DevLog #1 - Everything is Chess
January 24, 2026
by
Bread
2
Playing Yoko Ono's White Chess Set with Sam (their hand pictured (barely)) It's me again! This past week our cohort took a trip to the Museum of Contemporary Art in Chicago, specifically to check out...
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DevLog #0 - Weight of Cardboard
January 20, 2026
by
Bread
1
My board game shelves. Hey gamers! To surprise of maybe basically no one (maybe), I've decided that I will make a board game for my thesis. While the rest of my cohort will work on video games, I know...
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